开发设计模式设计模式:02-工厂模式
kikock1、简单工厂模式
1.1 看一个具体的需求
看一个披萨的项目:要便于披萨种类的扩展,要便于维护
1)披萨的种类很多(比如 GreekPizza、CheesePizza 等)
2)披萨的制作有 prepare,bake,cut,box
3)完成披萨店订购功能
1.2 使用传统的方式来完成
1)思路分析(类图)

2)代码演示
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| public abstract class Pizza {
protected String name;
public abstract void prepare();
public void bake() { System.out.println(name + " baking; "); }
public void cut() { System.out.println(name + " cutting; "); }
public void box() { System.out.println(name + " boxing; "); } public void setName(final String name) { this.name = name; } }
public class CheesePizza extends Pizza{ @Override public void prepare() { System.out.println("给制作奶酪披萨准备原材料"); } }
public class GreekPizza extends Pizza{ @Override public void prepare() { System.out.println("给制作希腊披萨准备原材料"); } }
public class OrderPizza {
public OrderPizza() { Pizza pizza = null; String orderType; do { orderType = getType(); if ("greek".equals(orderType)) { pizza = new GreekPizza(); pizza.setName("希腊披萨"); } else if ("cheese".equals(orderType)) { pizza = new CheesePizza(); pizza.setName("奶酪披萨"); } else { break; } pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); } while (true); }
private String getType() { try { final BufferedReader strIn = new BufferedReader(new InputStreamReader(System.in)); System.out.println("input pizza type: "); final String str = strIn.readLine(); return str; } catch (IOException e) { e.printStackTrace(); return ""; } } }
public class PizzaStore { public static void main(String[] args) { new OrderPizza(); } }
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1.3 传统的方式的优缺点
1)优点是比较好理解,简单易操作。
2)缺点是违反了设计模式的 OCP 原则,即对扩展开发,对修改关闭。即当我们给类增加新功能的时候,尽量不修改代码,或者尽可能少修改代码。
3)比如我们这时要新增加一个 Pizza 的种类(Pepper 披萨),我们需要做如下修改。
- 新增 PeeperPizza 类
- 在 OrderPizza 中新增 else-if 判断
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| public class PepperPizza extends Pizza { @Override public void prepare() { System.out.println("给制作胡椒披萨准备原材料"); } }
public class OrderPizza {
public OrderPizza() { Pizza pizza = null; String orderType; do { orderType = getType(); if ("greek".equals(orderType)) { pizza = new GreekPizza(); pizza.setName("希腊披萨"); } else if ("cheese".equals(orderType)) { pizza = new CheesePizza(); pizza.setName("奶酪披萨"); } else if ("pepper".equals(orderType)) { pizza = new PepperPizza(); pizza.setName("胡椒披萨"); } else { break; } pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); } while (true); }
private String getType() { try { final BufferedReader strIn = new BufferedReader(new InputStreamReader(System.in)); System.out.println("input pizza type: "); final String str = strIn.readLine(); return str; } catch (IOException e) { e.printStackTrace(); return ""; } } }
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4)改进的思路分析
分析:修改代码可以接受,但是如果我们在其他的地方也有创建 Pizza 的代码,就意味着,也需要修改,而创建 Pizza 的代码,往往有多处。
思路:把创建 Pizza 对象封装到一个类中,这样我们有新的 Pizza 种类时,只需要修改该类即可,其他有创建到 Pizza 对象的代码就不需要修改了。-> 简单工厂模式
1.4 基本介绍
1)简单工厂模式是属于创建型模式,也叫做静态工厂模式,是工厂模式的一种。简单工厂模式是由一个工厂对象决定创建处哪一种产品类的实例。简单工厂模式是工厂模式家族中最简单实用的模式。
2)简单工厂模式:定义了一个创建对象的类,由这个类来封装实例化对象的行为(代码)。
3)在软件开发中,当我们会用到大量的创建某种、某类或者某批对象时,就会使用到工厂模式。
1.5 使用简单工厂模式
1)简单工厂模式的设计方案:定义一个可以实例化 Pizza 对象的类,封装创建对象的代码。
2)代码示例:
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| public abstract class Pizza { protected String name; public abstract void prepare(); public void bake() { System.out.println(name + " baking; "); } public void cut() { System.out.println(name + " cutting; "); } public void box() { System.out.println(name + " boxing; "); } public void setName(final String name) { this.name = name; } }
public class CheesePizza extends Pizza{ @Override public void prepare() { System.out.println("给制作奶酪披萨准备原材料"); } }
public class GreekPizza extends Pizza{ @Override public void prepare() { System.out.println("给制作希腊披萨准备原材料"); } }
public class PepperPizza extends Pizza{ @Override public void prepare() { System.out.println("给制作胡椒披萨准备原材料"); } }
public class SimpleFactory { public Pizza createPizza(String orderType) { Pizza pizza = null; if ("greek".equals(orderType)) { pizza = new GreekPizza(); pizza.setName("希腊披萨"); } else if ("cheese".equals(orderType)) { pizza = new CheesePizza(); pizza.setName("奶酪披萨"); } else if ("pepper".equals(orderType)) { pizza = new PepperPizza(); pizza.setName("胡椒披萨"); } return pizza; } public static Pizza createPizza2(String orderType) { Pizza pizza = null; if ("greek".equals(orderType)) { pizza = new GreekPizza(); pizza.setName("希腊披萨"); } else if ("cheese".equals(orderType)) { pizza = new CheesePizza(); pizza.setName("奶酪披萨"); } else if ("pepper".equals(orderType)) { pizza = new PepperPizza(); pizza.setName("胡椒披萨"); } return pizza; } }
public class OrderPizza { SimpleFactory simpleFactory; Pizza pizza = null; public OrderPizza(SimpleFactory simpleFactory) { setSimpleFactory(simpleFactory); } public void setSimpleFactory(final SimpleFactory simpleFactory) { this.simpleFactory = simpleFactory; String orderType = ""; do { orderType = getType(); pizza = this.simpleFactory.createPizza(orderType); if (pizza != null) { pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); } else { System.out.println("订购披萨失败"); break; } } while (true); }
private String getType() { try { final BufferedReader strIn = new BufferedReader(new InputStreamReader(System.in)); System.out.println("input pizza type: "); final String str = strIn.readLine(); return str; } catch (IOException e) { e.printStackTrace(); return ""; } } }
public class OrderPizza2 { Pizza pizza = null; String orderType = ""; public OrderPizza2() { do { orderType = getType(); pizza = SimpleFactory.createPizza2(orderType); if (pizza != null) { pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); } else { System.out.println("订购披萨失败"); break; } } while (true); } private String getType() { try { final BufferedReader strIn = new BufferedReader(new InputStreamReader(System.in)); System.out.println("input pizza type: "); final String str = strIn.readLine(); return str; } catch (IOException e) { e.printStackTrace(); return ""; } } }
public class PizzaStore { public static void main(String[] args) { new OrderPizza2(); } }
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2、工厂方法模式
2.1 看一个新的需求
披萨项目新的需求:客户在点披萨时,可以点不同口味的披萨,比如 北京的奶酪pizza、北京的胡椒 pizza 或者是伦敦的奶酪 pizza、伦敦的胡椒 pizza。
2.2 思路 1
使用简单工厂模式,创建不同的简单工厂类,比如 BJPizzaSimpleFactory、LDPizzaSimpleFactory 等等,从当前这个案例来说,也是可以的,但是考虑到项目的规模,以及软件的可维护性、可扩展性并不是特别好。
2.3 思路 2
使用工厂方法模式
2.3 工厂方法模式介绍
工厂方法模式设计方案:将披萨项目的实例化功能抽象成抽象方法,在不同的口味点餐子类中具体实现。
工厂方法模式:定义了一个创建对象的抽象方法,由子类决定要实例化的类。工厂方法模式将对象的实例化推迟到子类。
2.4 工厂方法模式应用案例
1)思路分析图解

2)代码实现:
Pizza抽象类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.pizza;
public abstract class Pizza { protected String name; public void setName(final String name) { this.name = name; } public abstract void prepare(); public void bake() { System.out.println(name + " baking; "); } public void cut() { System.out.println(name + " cutting; "); } public void box() { System.out.println(name + " boxing; "); } }
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BJCheesePizza 北京奶酪披萨类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.pizza;
public class BJCheesePizza extends Pizza{ @Override public void prepare() { setName("北京奶酪披萨"); System.out.println("给制作北京奶酪披萨准备原材料"); } }
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BJPepperPizza 北京胡椒披萨类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.pizza;
public class BJPepperPizza extends Pizza{ @Override public void prepare() { setName("北京胡椒披萨"); System.out.println("给制作北京胡椒披萨准备原材料"); } }
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LDCheesePizza 伦敦奶酪披萨类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.pizza;
public class LDCheesePizza extends Pizza{ @Override public void prepare() { setName("伦敦奶酪披萨"); System.out.println("给制作伦敦奶酪披萨准备原材料"); } }
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LDPepperPizza 伦敦胡椒披萨类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.pizza;
public class LDPepperPizza extends Pizza{ @Override public void prepare() { setName("伦敦胡椒披萨"); System.out.println("给制作伦敦胡椒披萨准备原材料"); } }
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OrderPizza 披萨订购抽象类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.order; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.Pizza; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader;
public abstract class OrderPizza {
public abstract Pizza createPizza(String orderType);
public OrderPizza() { Pizza pizza = null; String orderType; do { orderType = getType(); pizza = createPizza(orderType); if (null != pizza) { pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); } else { System.out.println("订购披萨失败"); break; } } while (true); }
private String getType() { try { final BufferedReader strIn = new BufferedReader(new InputStreamReader(System.in)); System.out.println("input pizza type: "); final String str = strIn.readLine(); return str; } catch (IOException e) { e.printStackTrace(); return ""; } } }
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BJOrderPizza 北京披萨订购抽象类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.order; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.BJCheesePizza; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.BJPepperPizza; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.Pizza;
public class BJOrderPizza extends OrderPizza {
@Override public Pizza createPizza(final String orderType) { return switch (orderType) { case "BJ-cheese" -> new BJCheesePizza(); case "BJ-pepper" -> new BJPepperPizza(); default -> null; }; } }
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LDOrderPizza 伦敦披萨订购抽象类
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| package com.wenze.design.factory.factoryMethod.pizzaStore.order; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.LDCheesePizza; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.LDPepperPizza; import com.wenze.design.factory.factoryMethod.pizzaStore.pizza.Pizza;
public class LDOrderPizza extends OrderPizza{
@Override public Pizza createPizza(final String orderType) { return switch (orderType) { case "LD-cheese" -> new LDCheesePizza(); case "LD-pepper" -> new LDPepperPizza(); default -> null; }; } }
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PizzaStore 披萨订购入口
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| package com.wenze.design.factory.factoryMethod.pizzaStore.order;
public class PizzaStore { public static void main(String[] args) { new BJOrderPizza(); new LDOrderPizza(); String location = "BJ"; switch (location) { case "BJ" -> new BJOrderPizza(); case "LD" -> new LDOrderPizza(); default -> {} } } }
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3、抽象工厂模式
3.1 基本介绍
1)抽象工厂模式:定义了一个 interface 用于创建相关或有依赖关系的对象簇,而无需指明具体的类。
2)抽象工厂模式可以将简单工厂模式和工厂方法模式进行整合。
3)从设计层面看,抽象工厂模式就是对简单工厂模式的改进(或者称为进一步的抽象)。
4)将工厂抽象成两层,AbsFactory(抽象工厂)和具体实现的工厂子类。程序员可以根据创建对象类型使用对应的工厂子类。这样将单个的简单工厂类变成了工厂簇,更利于代码的维护和扩展。
3.2 抽象工厂模式应用实例
使用抽象工厂模式完成披萨项目
类图:

代码实现:
Pizza 披萨类
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| package com.wenze.design.factory.abstractFactory.pizzaStore.pizza;
public abstract class Pizza { protected String name; public void setName(final String name) { this.name = name; } public abstract void prepare(); public void bake() { System.out.println(name + " baking; "); } public void cut() { System.out.println(name + " cutting; "); } public void box() { System.out.println(name + " boxing; "); } }
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BJCheesePizza 北京奶酪披萨
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| package com.wenze.design.factory.abstractFactory.pizzaStore.pizza;
public class BJCheesePizza extends Pizza{ @Override public void prepare() { setName("北京奶酪披萨"); System.out.println("给制作北京奶酪披萨准备原材料"); } }
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BJPepperPizza 北京胡椒披萨
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| package com.wenze.design.factory.abstractFactory.pizzaStore.pizza;
public class BJPepperPizza extends Pizza { @Override public void prepare() { setName("北京胡椒披萨"); System.out.println("给制作北京胡椒披萨准备原材料"); } }
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LDCheesePizza 伦敦奶酪披萨
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| package com.wenze.design.factory.abstractFactory.pizzaStore.pizza;
public class LDCheesePizza extends Pizza { @Override public void prepare() { setName("伦敦奶酪披萨"); System.out.println("给制作伦敦奶酪披萨准备原材料"); } }
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LDPepperPizza 伦敦胡椒披萨
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| package com.wenze.design.factory.abstractFactory.pizzaStore.pizza;
public class LDPepperPizza extends Pizza { @Override public void prepare() { setName("伦敦胡椒披萨"); System.out.println("给制作伦敦胡椒披萨准备原材料"); } }
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AbstractFactory 抽象工厂接口
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public interface AbstractFactory { Pizza createPizza(String orderType); }
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BJFactory 北京披萨工厂
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| package com.wenze.design.factory.abstractFactory.pizzaStore.order; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.BJCheesePizza; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.BJPepperPizza; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.Pizza;
public class BJFactory implements AbstractFactory{ @Override public Pizza createPizza(final String orderType) { return switch (orderType) { case "cheese" -> new BJCheesePizza(); case "pepper" -> new BJPepperPizza(); default -> null; }; } }
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LDFactory 伦敦披萨工厂
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| package com.wenze.design.factory.abstractFactory.pizzaStore.order; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.LDCheesePizza; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.LDPepperPizza; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.Pizza;
public class LDFactory implements AbstractFactory { @Override public Pizza createPizza(final String orderType) { return switch (orderType) { case "cheese" -> new LDCheesePizza(); case "pepper" -> new LDPepperPizza(); default -> null; }; } }
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OrderPizza 披萨订购类
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| package com.wenze.design.factory.abstractFactory.pizzaStore.order; import com.wenze.design.factory.abstractFactory.pizzaStore.pizza.Pizza; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader;
public class OrderPizza { private AbstractFactory factory; public OrderPizza(AbstractFactory factory) { setFactory(factory); } private void setFactory(AbstractFactory factory) { Pizza pizza; String orderType; this.factory = factory; do { orderType = getType(); pizza = this.factory.createPizza(orderType); if (pizza != null) { pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); } else { System.out.println("订购披萨失败"); break; } } while (true); }
private String getType() { try { final BufferedReader strIn = new BufferedReader(new InputStreamReader(System.in)); System.out.println("input pizza type: "); final String str = strIn.readLine(); return str; } catch (IOException e) { e.printStackTrace(); return ""; } } }
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PizzaStore 披萨客户端类
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| package com.wenze.design.factory.abstractFactory.pizzaStore.order;
public class PizzaStore { public static void main(String[] args) { new OrderPizza(new BJFactory()); new OrderPizza(new LDFactory()); } }
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4、工厂模式在 JDK 应用的源码分析
1)JDK 中的 Calendar 类中,就使用了简单工厂模式
2)源码分析 + Debug 源码 + 说明
creareCalendar() 方法
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| private static Calendar createCalendar(TimeZone zone, Locale aLocale){ CalendarProvider provider = LocaleProviderAdapter.getAdapter(CalendarProvider.class,aLocale) .getCalendarProvider(); if (provider != null) { try { return provider.getInstance(zone, aLocale); } catch (IllegalArgumentException iae) { } } Calendar cal = null; if (aLocale.hasExtensions()) { String caltype = aLocale.getUnicodeLocaleType("ca"); if (caltype != null) { cal = switch (caltype) { case "buddhist" -> new BuddhistCalendar(zone, aLocale); case "japanese" -> new JapaneseImperialCalendar(zone, aLocale); case "gregory" -> new GregorianCalendar(zone, aLocale); default -> null; }; } } if (cal == null) { cal = new BuddhistCalendar(zone, aLocale); } else if (aLocale.getVariant() == "JP" && aLocale.getLanguage() == "ja" && aLocale.getCountry() == "JP") { cal = new JapaneseImperialCalendar(zone, aLocale); } else { cal = new GregorianCalendar(zone, aLocale); } return cal; }
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5、工厂模式小结
5.1 工厂模式的意义
将实例化对象的代码提取出来,放到一个类中统一管理和维护,达到和主项目的依赖关系的解耦。从而提高项目的扩展和维护性。
5.2 三种工厂模式
1)简单工厂模式
2)工厂方法模式
3)抽象工厂模式
5.3 设计模式的依赖抽象原则
1)创建对象实例时,不要直接 new 类,而是把这个 new 类的动作放在一个工厂的方法中,并返回。有的书上说,变量不要直接持有具体类的引用。
2)不要让类继承具体类,而是继承抽象类或者是实现 interface(接口)
3)不要覆盖基类中已经实现的方法。